"Sunday Afternoon on the Island of the Grande Jatte" The above image represents the six characters that will come alive, their paths of action and their hiding places. 1a. the ponytail girl runs in snake pattern to the foreground and hides behind the two people (1b) After a ready,set and go animation, all characters will come alive and run to their hide out positions simultaneously. The user must then click the hide out position and drag along the correct path of action back to the original position in order to win the game, one at a time of course. If the users drag is not correct the sound bite plays "sorry not me" or "try again" or "i dont go there." When the character are away from their original position a low opacity white fill, color stroke with take their place. When the user drags correctly the character will respond with "very good" or "thats right" and go back into the painting. The user must put all six characters in their rightful position before the time runs out Key Notes In animation we must do three things in order for movements to be understood... 1. tell them you gonna do it: their should be some sort of visual effects to let us know movement will happen Add ons please look here: http://www.getty.edu/gettygames/detectives/ client likes hourglass concept on time limit and rollover sounds as well as the book linking to our other website and an "?" for instructions... May also need a playful soundtrack... Add on Checklist1. UPON START THERE IS A WHITE CANVAS IN THE FRAME, SO IT WILL GIVE PLAYERS TIME TO PREPARE TO START, A PAINT BRUSH REVEALS "READY, SET AND GO"
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