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"Sunday Afternoon on the Island of the Grande Jatte"
Georges Seurat

The above image represents the six characters that will come alive, their paths of action and their hiding places.

1a. the ponytail girl runs in snake pattern to the foreground and hides behind the two people (1b)
2a. the top hat man runs into the background and jumps into water (2b)
3a. the umbrella person turns around and runs behind a tree (3b) and so on...

After a ready,set and go animation, all characters will come alive and run to their hide out positions simultaneously. The user must then click the hide out position and drag along the correct path of action back to the original position in order to win the game, one at a time of course. If the users drag is not correct the sound bite plays "sorry not me" or "try again" or "i dont go there." When the character are away from their original position a low opacity white fill, color stroke with take their place.

When the user drags correctly the character will respond with "very good" or "thats right" and go back into the painting.

The user must put all six characters in their rightful position before the time runs out

Key Notes

In animation we must do three things in order for movements to be understood...

1. tell them you gonna do it: their should be some sort of visual effects to let us know movement will happen
2. do it: this part we understand as various walk/run cycles along specified paths of action
3. tell them you did it: some part of the characters body needs to be revealed while in the hide out e.g shoes, hat or umbrella

Add ons

please look here: http://www.getty.edu/gettygames/detectives/

client likes hourglass concept on time limit and rollover sounds
only ours will start off with a blank canvas and the painting will reveal itself with a mask...
instead of a magnifying glass we will have a paint brush, counting 1,2,3 strokes ,begin?

as well as the book linking to our other website and an "?" for instructions...

May also need a playful soundtrack...

Add on Checklist

1. UPON START THERE IS A WHITE CANVAS IN THE FRAME, SO IT WILL GIVE PLAYERS TIME TO PREPARE TO START, A PAINT BRUSH REVEALS "READY, SET AND GO"
2. SAND CLOCK, COUNTING TIME AND SCORES,
3.BOOK IN THE CORNER F THE SCREEN, WHEN YOU CLICK -SAYS LEARN ABOUT THE ART- AND WWW.ARTFORTUNE.COM SO CAN GO TO OUR WEB SITE.,
4.? MARK - HOW TO PLAY BUTTON,
5.HELP BUTTON - WHERE THERE ARE HINTS AND FULL IMAGE OF THE PAINTING.

 

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